Bird at Sea

Company

Role

Timeframe

Tools

Something We Love

UI Designer

July 2023

Figma, Miro

Bird at Sea, starting screen

Defining the Visual Language

In its early development, Bird at Sea was an opportunity to explore a UI that told a story. The game itself tells a story of self-discovery and belonging that resonates deeply with its players; my goal was to have that feeling reflected in the UI.


Shown here are a variety of UI that helped guide the visual language in Bird at Sea.

Bird at Sea, a line of iconography
Bird at Sea, main logo
Bird at Sea, interactive elements in notebook style
Bird at Sea, navigation UI
Bird at Sea, gameplay UI
Bird at Sea, settings screen
Bird at Sea, popup options

For more in-depth information on my experience in UI/UX, please reach out to schedule a call!