Rainbow
Six Mobile
Company
Role
Timeframe
Tools
Ubisoft
UI/UX Designer
2021–2026
Figma, Illustrator, Photoshop, Miro, Unity
4.5 ★ Rating
10M+ Downloads
120K Reviews
"The Rainbow Six brand has redefined the tactical first-person shooter genre. Bringing such a complex and refined experience to mobile was no easy feat. From day one, the Rainbow Six Mobile team focused on two pillars: it has to feel tactical and deep, while making the game feel approachable to someone new on mobile."
Ubisoft Winnipeg, 2026
My Role
In 2021, I joined the Rainbow Six Mobile team as a UI/UX Designer. I worked directly with our local development teams in Winnipeg, as well remotely with our members in Montreal and other co-development studios.
I became the main UI/UX owner of multiple features, including gameplay, layout customization, user settings, onboarding, pre-match and game modes.
My objectives were the following:
Design and improve in-game UI to AAA mobile game standards
Define user-centric feature interactions for an intuitive player experience
Prioritize accessibility for all players, including visual, auditory and mobility based interactions
Optimize UI integration in Unity for improved device performance

Rainbow Six Mobile — Ability Iconography

Rainbow Six Mobile — Button Iconography

Rainbow Six Mobile — HUD Iconography
Feature Highlight — Site & Spawn Selection
The site & spawn selection screen was a highly anticipated feature, often requested by our seasoned R6 Siege players. In April 2026, the feature was finally released. As the UI/UX Designer for this feature, I needed to incorporate it into our existing pre-match flow, meeting both new and existing artistic and technical requirements.
To bring the feature to life, I worked on the following:
Worked directly with the Game Design lead to define and pitch the updated pre-match user flow
Designed and integrated new UI elements
Improved and standardized existing pre-match UI for visual coherency, supporting both current and upcoming releases
Gathered player feedback through internal play-tests on all iterations
Captured accurate in-game renders of site & spawn points for all maps

Rainbow Six Mobile — Site & Spawn Selection
Accessiblity
Making a game accessible to all players is a must. There are a number of standard practices to be followed, such as keeping above a minimum font size, or ensuring features rely on more than just color to differentiate their states. But on top of those requirements, I worked to refine the following accessibility features:
Layout Customization Screen: Players can customize their in-game UI precisely how they’d like it. Placement, size and opacity can be adjusted for all elements, as well as advanced options for further customization.
Gamepad Compatibility: Gamepad support is fully incorporated into the game, allowing for easier game mobility and interaction.
Audio Compass: Game audio can be a deciding factor on match success. Therefore, we created the audio compass for non-audio players, allowing them full visibility on their auditory surroundings in-game via visual cues.
Though I consider these features a huge win, improving a games’ accessibility is never over. There will always be more to improve and offer to players, as all deserve to play.

Rainbow Six Mobile — User Settings


