Rainbow
Six Mobile

UX & UI Designer

2022 – Present

"The Rainbow Six brand has redefined the tactical first-person shooter genre.

Bringing such a complex and refined experience to mobile was no easy feat. From day one, the Rainbow Six Mobile team focused on two pillars: it has to feel tactical and deep, while making the game feel approachable to someone new on mobile."

Ubisoft Winnipeg, 2026

Rainbow Six Mobile

In 2021, I joined the Rainbow Six Mobile team as a UX & UI Designer. I worked directly with our local development teams in Winnipeg, as well remotely with our members in Montreal and other co-development studios.

I've since become a main UX & UI contributor on a diverse set of features:

  • Gameplay

  • Layout Customization

  • User Settings

  • Onboarding

  • Pre-Match (more details to come May 2026)

  • Playlist & Game Modes

  • Back-End Tools (see Development Tools for more details)

Gameplay

Adapting a renowned PC game to mobile was challenging. We aimed to create not a simple port, but a game that stands out within the tactical first person shooters in the mobile gaming market.

Some notable improvements I brought to the gameplay UI included:

  • Designed and improved in-game UI to AAA mobile game standards

  • Defined user-centric feature interactions for an intuitive player experience

  • Prioritized accessibility for all players, including visual, auditory and mobility based interactions (see Accessibility below for more details)

  • Optimized UI integration for improved device performance

Rainbow Six Mobile — 2020
Rainbow Six Mobile — 2026
Rainbow Six Mobile 2020
Rainbow Six Mobile 2026

Rainbow Six Mobile — 2020 to 2026, Gameplay, Operator View

Rainbow Six Mobile — Gameplay, Operator & Gadget View

Rainbow Six Mobile — Gameplay, Gadget View

Iconography

Rainbow Six Mobile is following in the steps of its successor with its tactical-style UI, but with a standalone feel. See a variety of in-game icons I worked on below.

Rainbow Six Mobile — Ability Iconography

Rainbow Six Mobile — Ability Iconography

Rainbow Six Mobile — Button Iconography

Rainbow Six Mobile — Button Iconography

Rainbow Six Mobile — HUD Iconography

Rainbow Six Mobile — HUD Iconography

Accessiblity

Making a game accessible to all players is a must. There are a number of standard practices to be followed, such as keeping above a minimum font size, or ensuring features rely on more than just color to differentiate their states. But on top of those requirements, I worked to refine the following accessibility features:


Layout Customization Screen: Players can customize their in-game UI precisely how they’d like it. Placement, size and opacity can be adjusted for all elements, as well as advanced options for further customization.


Gamepad Compatibility: Gamepad support is fully incorporated into the game, allowing for easier game mobility and interaction.


Audio Compass: Game audio can be a deciding factor on match success. Therefore, we created the audio compass for non-audio players, allowing them full visibility on their auditory surroundings in-game via visual cues.


Though I consider these features a huge win, improving a games’ accessibility is never over. There will always be more to improve and offer to players, as all deserve to play.


Making a game accessible to all players is a must. There are a number of standard practices to be followed, such as keeping above a minimum font size, or ensuring features rely on more than just color to differentiate their states. But on top of those requirements, I worked to refine the following accessibility features:


Layout Customization Screen: Players can customize their in-game UI precisely how they’d like it. Placement, size and opacity can be adjusted for all elements, as well as advanced options for further customization.


Gamepad Compatibility: Gamepad support is fully incorporated into the game, allowing for easier game mobility and interaction.


Audio Compass: Game audio can be a deciding factor on match success. Therefore, we created the audio compass for non-audio players, allowing them full visibility on their auditory surroundings in-game via visual cues.


Though I consider these features a huge win, improving a games’ accessibility is never over. There will always be more to improve and offer to players, as all deserve to play.


Rainbow Six Mobile — Settings

Rainbow Six Mobile — Settings

Rainbow Six Mobile — Layout Customization Tool

Rainbow Six Mobile — Layout Customization Tool

For more in-depth information on my experience in UX & UI on the Rainbow Six Mobile project, please reach out to schedule a call!